![]() Thus, getting the best rewards for continuing into Mass Effect 2 takes significantly less time than before. The result is that players who complete most aspects of the game can now reach the higher Levels in a single run, rather than having to play through the game again to do so. To that end, in the Legendary Edition the XP rewards have been rebalanced for more consistency, particularly towards the end of the game where Level Ups used to be few and far between. In order to do that, you would have to replay the entire game again, which was frustrating to say the least. This is VERY important because you get a significant amount of bonus Credits and Resources when importing a Level 60 Mass Effect 1 Profile into Mass Effect 2. In the original release of Mass Effect 1, even with both the Bring Down the Sky and Pinnacle Station DLCs installed, it was impossible to hit Level 60 in a single playthrough. The real change comes from the XP rebalancing, which is present in Mass Effect: Legendary Edition whether you use the Classic Mode or Legendary Mode for Level Scaling. You'll still be earning the same progress and Talent Points no matter which one you pick, you'll just be getting them more granularly in the Classic Mode. Ultimately, the choice between Legendary and Classic Mode is purely aesthetic. We can visually illustrate this in the graph below:īecause you effectively miss out on every second Level Up, in Legendary Mode you get double the Talent Points, and unlock twice as many slots to spend them on, so that Shepard doesn't fall behind compared to Classic Mode. In Legendary Mode, you need 300xp to reach Level 2, and 1,000xp to reach Level 3. To explain, in the original Mass Effect 1 you need 100xp to reach Level 2, then 300xp for Level 3, 600xp for Level 4, and 1,000xp for Level 5. How Legendary Mode does this is remove every second Level Up flag. The Level Cap is reduced from 60 down to 30, which helps Level Ups and their rewards feel closer in pace and significance to Mass Effect 2 and 3. The Legendary Mode alters the Level Up presentation by making changes to their milestones and the rewards for reaching them. ![]() It's rather granular, however constantly Leveling Up and having to dole out only a small amount of Talent Points can be frustrating for some players. Classic Mode replicates the presentation from the original Mass Effect release, where you Level Up fairly often and get a few Talent Points to play with. A huge new mod, available now for the PC version of both games, has been released that improves both the original sci-fi trilogy and the recently re-released Legendary version of the game.
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